I dedicate my practice to investigating conceptual character designs, the narrative that corresponds with them and the world in which they inhabit. The concept for my world, ‘Togita’, came to fruition in 2021. Through world-building, I was able to create many characters with interconnected historical, geographical and magical narratives. J.R.R. Tolkien’s ‘The Lord of the Rings’, Kentaro Miura’s ‘Berserk’ and ‘The Elder Scrolls’ video-game series largely influences my thinking and incites my designs.
To build the culture and history within the world of ‘Togita’, I drew inspiration from my Anglo-Indian heritage by delving into its history; particularly, the historical events that occurred in 1947. The partition that divided British-ruled India into two states informed the migration of magic within the story of ‘Togita’. Moreover, I studied ancient Indian architecture, such as the temples of Hampi in Karnataka and the Konark sun temple in Odisha, for inspiration with regards to form when making ‘The Shrine of Anax’. The coming-of-age story of ‘Togita’ follows three young soldiers (Imhotep, Atticus and Meshach) as they leave their authoritarian home province, Togita, to explore the greater continent.
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